Open source alternatives to PhysX
One project on starwire does the same job. Ranked by how much of what PhysX does each one covers, read from its README and website. Ties go to the most active.
What PhysX does
- Rigid body physicscore
- Collision detectioncore
- Character controllers
- Cloth, particle and fluid simulation
- GPU acceleration
- Game engine integration
Each dot in the table is one job, in this order. Square dots are core jobs and count double. Full means yes, half means partly. "See the evidence" under a project shows the line behind each one. Coverage is what a project documents, not how well it works or how hard it is to move to. How we score this
| Project | Covers | Stars | Commits, 12 weeks | Last release | Closed vs opened | Setup | License |
|---|---|---|---|---|---|---|---|
| Replaces it81% | 12k+53 | 4 months ago | 100% | For developers | MIT | ||
Covers all 2 core jobs. Partly: Cloth, particle and fluid simulation; GPU acceleration; Game engine integration.See the evidence
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