Open source alternatives to Havok

One project on starwire does the same job. Ranked by how much of what Havok does each one covers, read from its README and website. Ties go to the most active.

What Havok does

  1. Rigid body physicscore
  2. Collision detectioncore
  3. Multi-core performance
  4. Destruction and ragdolls
  5. Character and vehicle physics
  6. Game engine integration

Each dot in the table is one job, in this order. Square dots are core jobs and count double. Full means yes, half means partly. "See the evidence" under a project shows the line behind each one. Coverage is what a project documents, not how well it works or how hard it is to move to. How we score this

ProjectCoversStarsCommits, 12 weeksLast releaseClosed vs openedSetupLicense
JoltPhysicsMulti-core rigid body physics and collision library in C++ for games and VR Replaces it88%12k+53
94
4 months ago100% For developers MIT
Covers all 2 core jobs. Partly: Destruction and ragdolls; Game engine integration.See the evidence
  • Rigid body physicscoreYesSimulation of rigid bodies of various shapes
  • Collision detectioncoreYesusing continuous collision detection
  • Multi-core performanceYesA multi core friendly rigid body physics
  • Destruction and ragdollsPartlyAnimated ragdolls
  • Character and vehicle physicsYesWheeled vehicles.
  • Game engine integrationPartlyintegrate Jolt Physics in a CMake project

Vital signs from GitHub, checked weekly. How we read these · How setup is read

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